The Perfectly-Balanced Battle Corset on Wheels would go: You may pay 3 spark, If you do, you may melt a card, OR you may put a card from your discard pile into your hand. Once you’ve drawn back up, if you have a full Left/Center/Right workshop, you may trigger your “Full Construct” ability, resolving it from left to right.įor example, the Solar-Powered Mechanical Bison with a Parachute would go: Then you draw back up to 5 cards in hand (shuffle your discard pile to form a new deck if needed). Once you no longer want to Play more cards, Buy more cards, or Add more cards to your Workshop, any of your cards not in your workshop are discarded (either from your hand or in play). Sixth, I want to add With a Parachute, so my On Wheels gets discarded first, and then I get a Mechanical Bison connection trigger.Īfter Adding a played card to your Workshop, if you have more played Left/Right/Center cards, you may Add them to your workshop or you may Play a card or Buy a card. Fifth, I want to add Mechanical Bison, so my Battle Corset gets discarded first, and then I get two connection triggers from my Mechanical Bison, since we just created a connection between both Mechanical Bison/Solar-Powered and Mechanical Bison/On Wheels. Fourth, I want to add Solar-Powered to my Workshop, so my Perfectly-Balanced gets discarded first, and then I get a Battle Corset connection trigger. Third, I add On Wheels to my Workshop and get a second Battle Corset connection trigger. You may draw a card, then discard a card” connection ability. Second, I add Battle Corset to my workshop creating a connection between the two cards and triggering Battle Corset’s “Gain 3 Spark. Since it does not connect to a center card, nothing happens. First, I add Perfectly Balanced to my workshop. (Your workshop may not contain both a Left and Right card with no center.) This is where center cards shine.įor example, say I have played the 6 cards in the picture above and my workshop is empty. You may discard a Left/Right/Center card to replace it with a new card of the same type. To add a card, your workshop must either be empty or the new card must form a connection with a Center card. Center cards have connectors on both sides, Left/Right cards have connectors on only one side. There is no limit to the number of connection effects you can get in a single turn however, two cards can only connect to each other once per turn.Ī workshop may have no more than one Left card (Augment), one Center card (Device), and one Right card (Accessory). When a center card becomes connected to a Left/Right card, you get the center card’s connection ability. Anytime after you’ve played a non-starter card on your turn, you may add it to your workshop, assuming proper Connections. If you still have more gold to spend, you may Buy another card or you may Play a card or Add a played card to your workshop Add a Played Card to Your Workshop Bought cards immediately go to your discard pile and the marketplace is immediately refilled to 6 cards. The cost is the number in the upper right hand corner gear. If you have generated Gold this turn by playing one or more cards, you may buy one of the 6 cards from the marketplace. If you still have more cards in hand, you may play them now or you may Buy a new card or Add a played card to your Workshop. Center cards provide no immediate effect. If it is a starter card or a Left/Right card, you will gain an immediate effect, usually Gold or Spark. The first thing you will do is play a card from your hand. On a turn, you will usually start with 5 cards in hand. Spark is the victory points you track to win the game. Gold is the currency you accumulate in a single turn to buy new cards. So build your Solar-Powered Mechanical Bison with a Parachute to disrupt my Coal-Powered Battle Corset on Wheels before it takes over! ( Emergence Expansion on Kickstarter until Sunday, Novem11:00 PM CST.) How to PlayĪll players begin the game with 10 starter cards which can produce gold and/or spark. The goal is to acquire Augments, Devices, and Accessories in order to connect them into an ever-modulating construct to generate spark to win the game. Widget Ridge is a 1 to 2 player deck-building game of absurdist steampunk awesomeness (3 to 4 players supported with two core sets). Since I no longer have an upload schedule, emails will be infrequent. Enter your email address to subscribe to this blog and receive notifications of new posts by email.
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